Current documentation: version 0.2007.01.30
The Gambit Users Guide is available in the following formats:
- You can browse
it online. (This version is generally the most up-to-date.)
- You can download
the HTML files as one tarball. The main page is in
gambit/index.html in the archive.
- Note that the documentation is already bundled with the Windows
installer.
Documentation for libgambit, the game representation and manipulation
library, is under development. These are generated from the libgambit
source code using the excellent tool
Doxygen
Tutorials
Designed as a complement to the manual, these are some tutorials
illustrating
the use of the graphical interface to analyze some simple games.
(These tutorials depict version 0.2005.06.13, but the differences from
that version to the current one are minor.)
- A simple game of poker. Illustrates how to build and
analyze
an extensive form game, using a one-card poker game as an example. [Flash animation] [PDF]
- Quantal response equilibria in a coordination game.
Illustrates the construction of a game in strategic form, and
calculation
of the principal branch of the quantal response equilibrium
correspondence. [Flash animation]
[PDF]
Sample games
Here are some example games in Gambit format.
- [2x2x2.nfg]. A three-player
normal form game with two strategies per player, due to McKelvey and
Palfrey. This game has nine Nash equilibria, which is the maximal
number
of regular Nash equilibria possible for a game of this size.
- [2x2x2-nau.nfg].
A three-player normal form game with two strategies per player, due to
Bob Nau. This game has three pure strategy equilibria, two equilibria
which are incompletely mixed, and a continuum of completely mixed
equilibria. In the interests of full disclosure, this last feature
tends to give Gambit fits!
- [bagwell.efg].
Stackelberg leader game with imperfectly observed commitment,
from Kyle Bagwell, Commitment and Observability in Games, Games and
Economic Behavior 8: 271-280, 1993.
- [bayes2a.efg].
A twice-repeated Bayesian game, with two players, each having two types
and two actions. This game also illustrates the use of payoffs at
nonterminal nodes in Gambit, which can substantially simplify the
representation of multi-stage games such as this.
- [cent3.efg].
A three-stage centipede game of the sort studied by
McKelvey and Palfrey, among others. This game features an
exogenous probability that one player is an "altruist" who always
passes.
- [condjury.efg].
A three-person Condorcet jury game, after the analysis of Feddersen and
Pesendorfer.
- [loopback.nfg].
A game due to McKelvey which illustrates that the logit quantal
response equilibrium correspondence can have a "backward-bending"
segment on the principal branch.
- [montyhal.efg].
The famous "Monty Hall" problem: if Monty offers to let
you switch doors, should you?
- [nim.efg].
The classic game of Nim. This version starts with five stones.
- [pbride.efg].
A signaling game from Joel Watson's Strategy textbook,
modeling the confrontation in The Princess Bride between
Humperdinck and Roberts in the bedchamber.
- [poker.efg].
A simple game of one-card poker used in Myerson (1991), Game
Theory: Analysis of Conflict. For a slightly more
complex example, check out [4cards.efg],
a four-card game
contributed by Alix Martin.
- [spence.efg].
A version of Spence's classic job-market signaling game. This
version comes from Joel Watson's Strategy textbook.